Hiển thị các bài đăng có nhãn casinos.. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn casinos.. Hiển thị tất cả bài đăng

Thứ Sáu, 6 tháng 7, 2012

THE RULES OF POKER

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Poker is a game of chance. However, when you introduce the concept of betting, poker gains quite a bit of skill and psychology. (This isn't to say that there isn't skill at poker when nothing is at risk, there just isn't nearly as much). This is meant as a very basic primer into the rules of poker, for more information, get a book on the game (or start playing with a group of people who know how. It's more expensive than reading a book, but the group won't mind. *Snicker*).

This list is currently broken into several parts:

  1. The Very Basics
  2. How the Hands are Ranked
  3. Descriptions of Hand Ranks
  4. Betting

The Very Basics

Poker is played from a standard pack of 52 cards. (Some variant games use multiple packs or add a few cards called jokers.) The cards are ranked (from high to low) Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. (Ace can be high or low, but is usually high). There are four suits (spades, hearts, diamonds and clubs); however, no suit is higher than another. All poker hands contain five cards, the highest hand wins.

Some games have Wild Cards, which can take on whatever suit and rank their possessor desires. Sometimes jokers will be used as wild cards, other times, the game will specify which cards are wild (deuces, one-eyed jacks, or whatever).

How the hands are ranked

Hands are ranked as follows (from high to low):

  • Five of a Kind
  • Straight Flush
  • Four of a Kind
  • Full House
  • Flush
  • Straight
  • Three of a Kind
  • Two Pair
  • Pair
  • High Card

Descriptions of Hand Ranks

Five of a Kind

A five of a kind (which is only possible when using wild cards) is the highest possible hand. If more than one hand has five of a kind, the higher card wins (Five Aces beats five kings, which beat five queens, and so on).

Straight Flush

A straight flush is the best natural hand. A straight flush is a straight (5 cards in order, such as 5-6-7-8-9) that are all of the same suit. As in a regular straight, you can have an ace either high (A-K-Q-J-T) or low (5-4-3-2-1). However, a straight may not 'wraparound'. (Such as K-A-2-3-4, which is not a straight). An Ace high straight-flush is called a Royal Flush and is the highest natural hand.

Four of a Kind

Four of a kind is simply four cards of the same rank. If there are two or more hands that qualify, the hand with the higher-rank four of a kind wins. If, in some bizarre game with many wild cards, there are two four of a kinds with the same rank, then the one with the high card outside the four of the kind wins. General Rule: When hands tie on the rank of a pair, three of a kind, etc, the cards outside break ties following the High Card rules.

Full House

A full house is a three of a kind and a pair, such as K-K-K-5-5. Ties are broken first by the three of a kind, then pair. So K-K-K-2-2 beats Q-Q-Q-A-A, which beats Q-Q-Q-J-J. (Obviously, the three of a kind can only be similar if wild cards are used.)

Flush

A flush is a hand where all of the cards are the same suit, such as J-8-5-3-2, all of spades. When flushes ties, follow the rules for High Card.

Straight

A straight is 5 cards in order, such as 4-5-6-7-8. An ace may either be high (A-K-Q-J-T) or low (5-4-3-2-1). However, a straight may not 'wraparound'. (Such as Q-K-A-2-3, which is not a straight). When straights tie, the highest straight wins. (AKQJT beats KQJT9 down to 5432A). If two straights have the same value (AKQJT vs AKQJT) they split the pot.

Three of a Kind

Three cards of any rank, matched with two cards that are not a pair (otherwise it would be a Full House. Again, highest three of a kind wins. If both are the same rank, then the compare High Cards.

Two Pair

This is two distinct pairs of card and a 5th card. The highest pair wins ties. If both hands have the same high pair, the second pair wins. If both hands have the same pairs, the high card wins.

Pair

One pair with three distinct cards. High card breaks ties.

High Card

This is any hand which doesn't qualify as any one of the above hands. If nobody has a pair or better, then the highest card wins. If multiple people tie for the highest card, they look at the second highest, then the third highest etc. High card is also used to break ties when the high hands both have the same type of hand (pair, flush, straight, etc).

Betting

So, how do you bet? Poker is, after all, a gambling game. In most games, you must 'ante' something (amount varies by game, our games are typically a nickel), just to get dealt cards. After that players bet into the pot in the middle. At the end of the hand, the highest hand (that hasn't folded) wins the pot. Basically, when betting gets around to you (betting is typically done in clockwise order), you have one of three choices:

Call

When you call, you bet enough to match what has been bet since the last time you bet (for instance, if you bet a dime last time, and someone else bet a quarter, you would owe fifteen cents).

Raise

When you raise, you first bet enough to match what has been bet since the last time you bet (as in calling), then you 'raise' the bet another amount (up to you, but there is typically a limit.) Continuing the above example, if you had bet a dime, the other person raised you fifteen cents (up to a quarter), you might raise a quarter (up to fifty cents). Since you owed the pot 15 cents for calling and 25 for your raise, you would put 40 cents into the pot.

Fold

When you fold, you drop out of the current hand (losing any possibility of winning the pot), but you don't have to put any money into the pot.

Betting continues until everyone calls or folds after a raise or initial bet.

Some Standard Betting Rules

In the group I play in, we ante a nickel. The maximum first bet is fifty cents, and the maximum raise is fifty cents. However, during one round of betting, raises may total no more than one dollar.

Thứ Năm, 5 tháng 7, 2012

10 Tricks Casinos Use On You

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Casinos are a psychological minefield. Their architectural design, as well as everything in it, has a methodical purpose devised to keep you, the player, inside spending your money. Some tactics they use are as prominent as the nose on your face, while others are guile and subtle. However, they all play on the players’ psyche and make them feel comfortable, wanted, and most of all optimistic. Following are ten maneuvers casinos use that keep them rising and falling in our money.

10. Additional oxygen

Additional oxygen

Breathe in gradually, now breathe out. Do you feel more refreshed? Higher levels of oxygen keep us awake and alert; one of the disputed theories for why we yawn while tired is that it is in order to draw in more oxygen. Sleepy gamblers might feel like they should head home and have a nap, and snoozing gamblers aren’t giving any money to the casino. So the casinos pump in additional oxygen from pressurized tanks so that the gamblers feel refreshed, awake and able to gamble for longer. There have even been reports that some casinos release aroma that promote feelings of euphoria or comfort, bringing the addictive nature of gambling to new heights.

9. Near misses

Near misses

There’s nothing worse than almost winning. At least when you are noticeably a complete and utter loser you can take comfort in the fact that there was no other possible outcome. But when you win silver, you can see that gold is within your grasp and are likely to keep on going. Casinos are well aware of this flaw in human nature, and exploit it so that they can keep siphon your money into their pockets. From slot machine cherries that repeatedly fail to line up by just one symbol, to those one-armed bandits that are programmed to pay out a paltry sum of money every so often in order to entice you back, the casinos exploit the pull of near wins to blandish you to give it just one more try.

8. Food and drinks

Food and drinks

The nice casino waitress who is constantly flutter in the background in case you would like some food or drink is not actually very nice after all. The goal of the casino is to keep you gambling until they have bled you dry and then to lure you back again. Hungry people might stop gambling and sober people might make wise decisions like, “Maybe I won’t just put it all on black.” In many cases your food and booze isn’t just brought to you; it is completely free, building an association in your mind between freebies and the casino. Of course the ridicule is that you’ve probably paid for your food ten times over in gambling losses, but, for many, the feeling in another reason not to leave.

7. Psychedelic carpets

Psychedelic carpets

When Oscar Wilde died, among his finals words were: “My wallpaper and I are fighting a duel to the death. One or the other of us has to go.” The interior design-minded playwright could almost have been referring to casino carpets. At first you might assume that the garish patterns and discord colors of the casino floor coverings are simply there to hide stains from spilled food and drink – or perhaps other bodily fluids.

6. No time indicators

No time indicators

The casino is a perfectly oiled machine within which time has little meaning. The lights never dim and the party never stops. After a session of gambling it could just as easily be the next hour or the next day. Any means by which gamblers might be reminded that they have responsibilities, duties and a life outside of the casino is absent. There are no clocks at which to glance and realize that it is time to go, and once away from the entrance no windows which could become light or dark with the passing of the sun, provoking an internal sense of time. Within the casino there is only an ever-present now that stretches and recoils with the wins – and the losses.

5. Mild, looping, hypnotic music

Mild, looping, hypnotic music

Background music with defined beginnings and ends would allow gamblers to unconsciously chart the flow of time, but no music at all would permit patrons to become aware of their environment – all the little noises of other gamblers and staff constantly bringing them back to reality from their gambler’s hallucination and reminding them that they are rapidly running out of cash. Profound reflection is anathema to the casinos, so they loop a constant mild music with no sharp crescendos sudden diminuendos or pulsing bass notes. The music aids the gambler in entering a trance-like state where there is nothing but the game – filling the casino’s pockets.

4. Maze-like internal layouts

Maze-like internal layouts

If you do manage to keep money in your pocket on the way out of the building, you reach another mystification – which way is the way out? Casinos are deliberately designed to have as confusing a layout as possible such that you must traverse a labyrinth in order to attempt to leave.

3. Cashier desk trickery

Cashier desk trickery

So, you’ve decided it’s time to go and, resisting the urge to risk a few more bucks again, you look for the cashier’s desk to cash out your chips. Of course, this desk is located right in the depths of the casino, past every possible opportunity for more gambling. When you finally make it there you are likely to see large lines for those who wish to exchange chips for cash. Nobody likes waiting in line, so why not gamble instead? And if you do wait in line and decide to put just one dollar into the slots on the way out, you’re likely be surprised to see that the cashier has cashed out your chips with the largest persuasion possible, so that one last gamble will cost you a five or a ten instead.

2. Stimulating lights and noises



Everyone likes a party and in the casino it is an endless festival with dancing girls, bright lights and music. We have been socially conditioned into believing that bright lights and noises indicate something of importance that flashing colors are a hallmark of success and that shine and sparkle are a stand-in for beauty and wealth. The casino machines constantly light up and flash, never content to stay at a single luminosity, always progressing and giving you the impression that winning is constant and all around you. Amidst all this excitement surely it will be your turn to win soon, we’re being told.

1. Subliminal messages in slot machines


Even those who find the casinos’ business model to be generally abhorrent and feel that they prey on the weak and vulnerable tend not to believe that they are actually evil. However, the fact that casinos have had to withdraw slot machines due to their use of subliminal messages should put paid to that belief. In some Canadian casinos, five-of-a-kind symbols were flashed on screen for a fraction of a second during play, aimed at convincing gamblers to stay at the machine, and increasing the feeling that they would hit the jackpot. It sounds like something from a conspiracy nut or tinfoil hat-wearing loon, but scarily it actually happened.

Thứ Năm, 21 tháng 6, 2012

The World’s Best Casinos.

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Trump Taj Mahal Casino Resort (Atlantic City, USA)
The Venetian Resort & Casino (Las Vegas, USA)
Wynn Macau Resort (China)

The Casino at the Empire (London, England)
Foxwood Resort & Casino (Connecticut, USA)
Casino-de-Charlevoix (Canada)
Caesar’s Palace (Las Vegas, USA)

Bellagio (Las Vegas, USA)
Casino Baden-Baden (Germany)Casino de Monte Carlo (Monaco)

 

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